HorizonEvents
Enterprise Minecraft Minigame Framework
Evolved from command blocks and datapacks into a robust Kotlin plugin supporting multiple game modes with enterprise-grade architecture.
Enterprise Minecraft Minigame Framework
Evolved from command blocks and datapacks into a robust Kotlin plugin supporting multiple game modes with enterprise-grade architecture.
From Prototypes to Production
Architectural patterns for scaling game systems from rapid prototype to production-ready frameworks.
Multi-Server Game Network
Scalable server architecture supporting federated gameplay across multiple instances with seamless player experience.
From Lag to Lightning
Real-world performance optimization stories, from identifying bottlenecks to implementing solutions.
These projects represent just a fraction of the challenges solved and lessons learned. For detailed implementation stories and technical deep-dives, check out the blog.
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