Projects

Real work. No marketing speak.

Minecraft Plugins (Kotlin)

Active development

Paper/Velocity server plugins. Started as mcfunction datapacks, migrated to Kotlin for performance.

Minigames framework, player activity tracking, scoreboard systems, velocity proxy tools. Hot-reload support, coroutine-based architecture.

KotlinPaper APIVelocityCoroutinesAdventure API

Bedrock Addon Template

Production

Production TypeScript template for Bedrock Script API development.

Debug visualization, performance monitoring, automated asset generation. Used for client work and personal projects.

TypeScriptBedrock Script APINode.js

Rust Game Dev

Learning/Experimenting

Learning Bevy ECS for game development.

Built brick breaker. Working on Discord party game platform with Rust + Bevy + bevy_renet.

RustBevy 0.17ECSbevy_renet

Unity TCG Project

Archived

Large-scale trading card game built with Unity.

Manager client, multiplayer systems, card editor, ASP.NET backend. Project archived, shifted focus to Rust.

C#UnityASP.NET

Python Tooling

Production

Data analysis and automation tools.

Minecraft marketplace tracker (110k+ items), GIF recorder for gameplay, texture pack converter, SFTP deployment scripts.

PythonFlaskData AnalysisAutomation

System Configuration

Daily use

Hyprland desktop environment and development tooling.

Modular config migrated from laptop. Monochrome theme, optimized for development workflow.

ShellHyprlandLinux