Minecraft Plugins (Kotlin)
Active developmentPaper/Velocity server plugins. Started as mcfunction datapacks, migrated to Kotlin for performance.
Minigames framework, player activity tracking, scoreboard systems, velocity proxy tools. Hot-reload support, coroutine-based architecture.
KotlinPaper APIVelocityCoroutinesAdventure API
Bedrock Addon Template
ProductionProduction TypeScript template for Bedrock Script API development.
Debug visualization, performance monitoring, automated asset generation. Used for client work and personal projects.
TypeScriptBedrock Script APINode.js
Rust Game Dev
Learning/ExperimentingLearning Bevy ECS for game development.
Built brick breaker. Working on Discord party game platform with Rust + Bevy + bevy_renet.
RustBevy 0.17ECSbevy_renet
Unity TCG Project
ArchivedLarge-scale trading card game built with Unity.
Manager client, multiplayer systems, card editor, ASP.NET backend. Project archived, shifted focus to Rust.
C#UnityASP.NET
Python Tooling
ProductionData analysis and automation tools.
Minecraft marketplace tracker (110k+ items), GIF recorder for gameplay, texture pack converter, SFTP deployment scripts.
PythonFlaskData AnalysisAutomation
System Configuration
Daily useHyprland desktop environment and development tooling.
Modular config migrated from laptop. Monochrome theme, optimized for development workflow.
ShellHyprlandLinux