ddanrob

Minecraft developer. 9 years building, 5 years professional.

How it started

Command block minigames at 16. Built a car chase game that got attention when bigger creators made similar concepts.

High school shifted to architecture—Autodesk models, 3D printing, learning how to think in systems.

College for Virtual Technology and Design. Capstone was a simulation startup building training tools for educators. Took 3rd at Draper University's business competition in 2021.

Where I learned what matters

Two years building a minigame framework for a server network. Started as command blocks, grew into 737 files and 45,000 lines of Kotlin.

Rewrote the whole thing. 116 files. Clean architecture that actually scales.

Signed up to build games—spent months on infrastructure instead. Version updates, plugin conflicts, keeping someone else's vision running.

Now I know: build what's yours.

Now

Professional addon development on the Bedrock Minecraft Marketplace. Trending projects like More Tools. Millions of downloads.

Kotlin plugins for Paper servers. TypeScript addons for Bedrock. Python tooling when tasks repeat. Clean code that ships.

KotlinTypeScriptPythonRustC#

What's next

Welcome to the void.

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