HorizonEvents: From Datapacks to Coroutines — Building a Kotlin-Powered Minigame Plugin
Four years of experimentation turned a simple datapack project into a Kotlin plugin powering HorizonEvents.
Building scalable gaming experiences that evolve from rapid prototypes to production-ready systems. I've been crafting Minecraft content for about nine years and have worked professionally since graduating college five years ago.
Millions of downloads from addons like Blasters, Security Addon, and OneBlock. Two active servers running Kotlin plugins.
BS in Virtual Technology & Design • Kotlin Specialist • Creative Storyteller
Creator of popular Bedrock addons like Blasters, Security Addon, and OneBlock with millions of downloads
Three Kotlin plugins running on two servers, featuring event-driven architecture and hot-reload capabilities
Professional 3D modeling work with expertise in virtual technology and design principles
Crafting compelling narratives that bridge technical complexity with accessible understanding
From million-download addons to enterprise-scale plugin architectures
Next-generation Kotlin-powered Minecraft plugin with advanced event-driven architecture, hot-reload capabilities, and multi-game mode support
Comprehensive collection of Bedrock addons—from Blasters to OneBlock—that evolved from simple command blocks to millions of downloads
3D modeling and virtual technology projects showcasing expertise in modern design principles and virtual environments
Insights from building scalable gaming systems
Four years of experimentation turned a simple datapack project into a Kotlin plugin powering HorizonEvents.
From rapid prototyping to enterprise-scale solutions.
Let's turn your vision into millions of downloads.